![]() To give you a better understanding here is the complete function: dll which holds the CURRENT weaponstructure (the structure from the current weapon you use). Weaponstruct is defined to be a variable I have declared inside a. So what is in this case? A pointer or set of pointers you have defined that describe the current weapon's structure? What do esi+6F4h to esi+700h contain? And how about esi+3ACh? ![]() Here's a snippet from what I mean, it's from Call of Duty Black Ops Update 6: So I used to make the options from one spot. Nopping the decreament routine gives you recoil, although the decreament routines are usually shared. Recoil on the other hand is a value that increases and decreases as you shoot with your weapons. It's a constant value that belongs to a certain weapon type just like with super speed or super jump. One thing to keep in mind arlight1, the fire rate of a weapon isn't a value that changes. By the way, I'm a fan of Emily Grey as well I used those when attempting to get the rapid fire address, so that's my go-to weapons class. Andromeda has a couple slow-firing sniper rifles. Some guns are automatic already whereas a pistol is not.Īhh ok, I see what you're saying. So my question is, what are some other ways no recoil and rapid fire hacks can be approached? What is the process behind those hacks that might work different from what I described above. I've viewed a couple videos on this as well to see how the procedure works, but I guess Andromeda is slightly different. Unfortunately, I was unsuccessful in these fronts. I've looked in the memory view window for changing bytes when I was shooting, I've tried noping out instruction (usually ended in a crash), and I've tried freezing the game when shooting and looking for increased value. In terms of recoil, I really sunk a lot of time into this one with no luck. I've googled and read the common methods of finding no recoil, such as Dark's process of 'fire a weapon and a countdown timer begins.' I was successful in finding several addresses with what appears to be a timer till I can shoot again, but none of them allow firing again once frozen. I created these with simple 'find address, what accesses it, aob injection, etc.' Something I was unable to find, however, was rapid fire and no recoil. I was able to create a bunch of different hacks for it so far such as no spread, move speed multiplier, unlimited ammo, 1-hit kill, and other common hacks. I've been creating a table for ME: Andromeda recently.
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